First manually add an action node to a batch schematic, then select it and run the console script
code:
import flame # Use the currently selected Action Batch node action = flame.batch.current_node.get_value() # AVAILABLE NODES in action print "-"*30 print "Available action node types: " for n in action.node_types: print n #action.create_node(n) # CREATE SOME NODES (a bunch of different ones) myCamera = action.create_node("Camera 3D") myLight = action.create_node("Light") myShadow = action.create_node("Shadow Cast") myGeom = action.import_fbx("/opt/Autodesk/presets/2019.2.pr95/models/FBX/Hypershade_Teapot.fbx", cameras = False, lights = False) myShader = action.create_node("Shader") myIBL = action.create_node("IBL") myMatchbox = action.create_node("Matchbox") # PRINTS FOUND NODE'S ATTRIBUTES print " " print "-"*30 for node in action.nodes: print str(node.type) + ': ' + str(node.attributes) # Organize schematic action.organize()